Gran turismo licenses


















The test car is a Toyota MR2. The time limit is 27 seconds. In-game text PAL : Take the multiple corners which come after the acceleration sections. Be careful at the first tight turn to the right, as the car will veer to the left and slow down, making it unstable. You will need to use low-speed sidebraking techniques and be able to change direction quickly without spinning.

The test car is a Subaru Impreza. The time limit is 33 seconds. In-game text PAL : Do five laps of this small specially built course, which has a lap length of metres. You will need to use low-speed sidebraking technique and be able to change direction quickly without spinning. In-game text NTSC-U : Turn on the first right-handed corner, followed by a high-speed section and a right-handed hairpin bend.

This is a difficult test which requires you to take two tight corners at high speed. The time limit is one minute and 8 seconds. In-game text PAL : Go round the first right-handed corner, along a high-speed section and through a right-handed hairpin bend. Keep in mind that the braking point will be different for each corner, as will the acceleration point.

Also remember that the key to passing this test is to focus on the corners as you look for the best racing line and maintain as much speed as possible. Be smooth. And although the number appearing on the display boards is there to help you gauge the distance to the next corner, note that it does not display actual distance. The closer you get to the corner, the smaller the number will become. Use this information in deciding when to brake and how to create the best racing line.

Use this test to challenge yourself in decreasing-radius corners on a mountainous course. To take advantage of the wide course, accelerate early to gain speed quickly. Because this is a street course that has been cordoned off for this test, there are no distance display boards telling you how close you are to the next corner. Observe the surrounding scenery to decide on the best braking point.

Don't let first impressions fool you, as what appears to be a tight corner may change radius further in, or end up being a sweeper without any camber. Diversity is what gives this course its character. Keep trying until you can find the best racing line. Be careful not to underestimate the stopping distance or lose control of your machine as you brake from top speed.

Also remember that the stopping distance from such breakneck speeds as you will be facing will be much longer than you think, and that the aerodynamic drag and g-forces [3] from braking will make cornering a different experience from that at lower speeds. And since once again you will find no distance display boards here, you will have to try the course repeatedly to figure out when to accelerate, how to approach the corners, and to find the best braking points.

Passing this test will take you out of the Novice Class. To do so, you must undergo a time trial at Autumn Ring Mini. Be sure to decelerate properly and take the corners into account when looking for the best racing lines.

Memorise the course completely before you venture out, and remember to distinguish when to decelerate and when to accelerate. This test is conducted on the first corner of Tsukuba Circuit. Tighter at the exit than at the entry, this is more of a complex corner than a single corner.

Go for a late apex - if you drift to the inside of the track too soon, then you will end up going wide at the exit. Be careful not to close the throttle or brake to try to modify your racing line however, as that will add to your time, or worse yet, veer you off course.

To avoid such situations, shorten the distance coming out of the corner by braking as far into the corner as possible. Held on the mountainous section of El Capitan, this test will give you the opportunity to hone your braking and cornering skills on downhill terrain.

Take extra care at the left corner immediately following the staring point, as it is easy to veer off course here. The hairpin curve up ahead is also tricky - finding the right braking point won't be easy, so practice until you find what works best. The two left corners that follow the hairpin have different radii; focus on the acceleration line as you exit the hairpin and find the right racing line to clear these to corners smoothly.

In doing so, you should be able to improve your speed control. For this test, three signs are placed on a straight course. As you approach each sign, an arrow will point to either side. The objective of this test is to veer to the side to which with arrow points. If you should miss and veer to the wrong side, you may end up riding onto the tire barrier in front of the sign, or hit the wall and fall over, resulting in disqualification.

You will also be disqualified if you overrun the checkered goal area. The trick to doing well on this course is to decelerate and accelerate quickly. Steering smoothly and rhythmically as you pass each sign while adjusting the throttle correctly is also key.

The machine used for this test is a Honda VFR. By going from a scooter to a motorcycle, not only will there be a change in riding performance, but the higher displacement will lead to higher speeds, making it important to handle the throttle with even more care than before. Furthermore, the higher speeds will make it more difficult to adjust your speed with the rear brakes. Because of that, the risk of swerving off course or into a cone becomes greater.

To avoid such errors, make sure you do a thorough job of finding the best racing line. The basic racing line remains the same, and the same speed control techniques apply as when riding solo, but the addition of a passenger leads to an increase in overall weight, and shifting of the weight balance.

As a result, the machine will not maneuver as easily or accelerate as quickly when you go to clear the cones. To compensate, you will have to turn wider and steer and throttle sooner.

You will face four consecutive corners: left, right, left, right. Of these corners, no two will have the same radius or the same approach. Use the throttle to switch smoothly between acceleration and deceleration, going for a smooth, rhythmical riding style. Note that the last corner is not only a right corner on the opposite bank, but one of decreasing radius.

Hold back your urge to rush to the inside, and brake late. Wait until you are deep into the corner and are sure that you have changed directions before you accelerate. Held on an infamous corner of Suzuka Circuit, this cornering test has you riding through an ultra-fast metre radius corner on a Kawasaki Z Because of the narrowness of this corner, there's always the risk of riding off-course at the exit, but even then, the radius at the exit is not as tight as the entrance.

The key to attacking this corner will be to hold back on the deceleration, and use the whole width of the course to accelerate quickly out of the corner. In almost every attempt, I wouldn't slow down enough, meaning I would have to slow down, or I'd hit the wall at corner exit.

This was another test that felt like getting gold boiled down to pure chance. How to get gold: In a double apex corner, there are two points where you are at the innermost part of the turn. Around this corner, the first section is tighter than the second, so your speed at the first apex is slower than the second.

What you need to do is enter the corner with just the right speed and angle, so you can go full throttle around the second half of the corner, clipping the second apex, nearly grazing the outer wall upon exit. In Gran Turismo 2, all of the rally tests were hilariously easy to achieve gold in, and they were sprinkled in with the regular tests on tarmac. In the third installment and only in this installment , there is an entire license devoted to rally racing, and the gold times are much harder to get.

The sixth test of this set of exams is a great example. On the fictitious circuit, Tahiti Maze, there is a series of four consecutive hairpin corners. If you want gold, you'll need to cut that time down to If you're not familiar with driving on dirt, or rally racing in general, you have far less grip than when driving on tarmac. Many times, cars will drift around a corner to maximize cornering speed. Your technique must be top notch to navigate tight, degree turns, back to back.

Maybe a certain AE86 owner could offer some tips. Maybe not, because there are no cutters along the sides of the road. My experience: I don't know if it was because I was just bad, but when I first attempted to get gold on this exam, it just was not happening. I think I may have had a bad approach into each corner, and a better steering angle could have helped me. My first run-through took way too many attempts, and even re-attempting gold took twenty-one tries.

This is after getting used to rallying, and just driving in general in GT3. How to get gold: Trail-braking is when you brake as you enter a corner. This technique will go a long way to help you get that gold medal. Your car will be sliding to a point where you're practically perpendicular to the road, and you must learn to control that powerslide while maintaining a high corner speed.

Throttle manipulation is highly important to ensure you maintain the perfect drift angle, and probably more so than tarmac, when and how hard you hit the gas upon corner exit is crucial to a fast time. The Gran Turismo series usually features acceleration and braking tests, where you simply drive in a straight line and some to a full stop some distance ahead within the designated stopping area. This is the only test in the entire series that features a slight left curve towards the end of a kilometer-long track.

As you begin braking while turning left, the car's weight shifts to the front right wheel, and the car pushes more to the right. This creates an imbalance in the car, making the full stop quite tricky. Passing this test is rather easy. For gold, a time of If you're simply braking, trying to keep the car as straight as possible, you're going to soon realize that is not enough to achieve such a time. It sounds like that would be the optimal way to go about getting gold, but just keep reading.

My experience: This test took thirty-three attempts to achieve gold. This is after learning the proper strategy and using that from the start. I first attempted this test, trying to use perfect, straight-line braking, at least as straight as physically possible. What frustrated me the most was that I would stop the car perfectly in the goal area, but still be a tenth or two off. I was stubborn and kept trying the same thing over and over again.

Eventually, I viewed the demo video, and found the developers used a pretty wild strategy to get gold. How to get gold: Like myself, I'm sure many people that had trouble with this test viewed the demonstration video.

Using a technique akin to inertia drifting, or "kansei dorifto" if you will, you can scrub your speed a bit quicker. I don't really know how it works, but if I'm being honest, Gran Turismo 2 wasn't that true to life. Anyway, an inertia drift is when you turn in one direction, then you suddenly shift the weight from one side of the car to the other to initiate a powerslide in the opposite direction.

So, in this test, you slam on the brakes to start a small drift to the left, then without releasing the brake pedal, turn hard to the right and slide to a stop, lined up almost parallel with the finish line.

Nurburgring Nordschleife. These two words strike fear into any racer's heart. The nearly mile track features about corners, and nearly every part of the track is just barely over two cars wide. It is one of the most intimidating tracks in motorsports. So, taking a Mercedes-Benz E around this circuit in under 10 minutes seems like a daunting task, doesn't it? Well, 10 minutes only gets you a passing grade.

You're going to need to complete a lap in under 9 minutes to acquire gold it is at this point I realized I'm running out of new ways to say "get gold". However, there are some things that make this easier. Gran Turismo 4 is the first game to feature a second car on track with you during license tests. It guides you around the track, showing you things like proper braking points and the recommended line to take through a corner. Though it does its best to match your pace around the track, on some sections of the track, you are actually faster than the pace car.

This wouldn't be a problem if you didn't fail when overtaking the pace car. My experience: Gran Turismo 4 was my first ever exposure to Nurburgring Nordschleife. When I first found out this track was going to be featured, I did a bit of research to see why it was such a big deal. After learning a bit of history about this circuit, I looked forward to driving on it. At first, I got lost as to what section of the track I was on. Certain corners looked identical, and the track width was incredibly narrow, which made it hard to go fast if you don't know where you are on track.

My recent run only took 7 attempts to get gold, but I have a pretty good memory of the track, so it didn't take long to put a good lap together. How to get gold: Learn the track. They are:. Moreover, each game has had a different number of tests in each class to obtain that particular license. Each test has specific completion time requirements. Trophies are awarded based on performance, they are either gold, silver, or bronze.

In Gran Turismo 2, a "kiddie prize" is awarded if the player fails the bronze time by no more than. In all games, prize cars are awarded after completion of a license, however, the method of obtaining the prize has varied.



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