Games for cheap bastards 2009


















Wednesday, April 8, comcast blacked out cards games. My son and I are avid St. Louis cardinals fans and unfortunately comcast customers as well. My son gets extremely excited at the throught of being able to enjoy a cardinals game with his dad and when comcast fails to air games that are scheduled to be on FSN Midwest it severely disappoints him. Comcast seriously needs to rethink this strategy, especially in the Peoria, Bloomington and Springfield, Illinois areas where there are a very large number of Cardinals fans and an even larger number of baseball fans in general.

I personally know several people who have switched to DirecTV and DishNetwork specifically because of this gaffe on comcast's part and, though I have no real clue what the extra 20 games would cost comcast but I can only imagine that they are losing money on this venture, not saving it.

In addition to my feeble, mild mannered rant I would like to post some thoughts of other customers and former customers that I found on a local newspaper's comment board: Birdswin wrote on Apr 15, PM: " This is the same thing cable pulled last year. I can easily tell you, I had more problems and dissatisifaction with my TV service in those 7 weeks than I did in the previous 10 years and the 1 year since with satellite TV service.

It is very rare when a storm blocks out the service and I have not ever had that happen in the winter months. Go Cardinals!! Do you really need to watch that many games?

Comcast could have raised their rates again to give you these 20 games. I hear all you people complain about Comcast and Insight and say your going to switch. Nobody is keeping you from changing. It is a free market. Do what you want. If you dont like Walmarts produce then go to Krogers. Its your choice. Good luck getting a service man to your house with Dish.

And when you do you better break out your check book. I can't believe I had to do extensive research about something I lived 10 years ago. Time, man. If you were looking for something to best Crysis, the benchmark for PC gaming graphics from through a chunk of the s, you'd really have to splurge in These prebuilt luxury machines were SLI or Crossfire capable beasts with ridiculous chassis and dumb names and now-laughable specs—it's like everything's changed even though nothing has.

SSDs were fairly new on the scene, too, at least for the PC gaming market, and they were extremely expensive. But what was an average enthusiast buying in ? Most of us just wanted a capable, somewhat future-proof PC, not some state-of-the-art novelty I could build for much cheaper in a year or two. Anandtech's PC buying guide had a more reasonable spec in mind.

Here's what the sucker was packing. Compare it to your own CPU and laugh! I hope you laugh. Please, stop crying. Tom's recommended a quite a few x monitors ah, the slightly-squarer luxury of , though it was more common to play on lower resolutions. A study by Teoalida claims that x monitors made up the majority of the worldwide market share in , with resolutions as reigning res champs—my own monitor was a x screen that I'd used for years at that point, so I feel it.

The new decade marked the early days of the x standard, established by the TV industry's adoption of the aspect ratio and ensuing HDTV resolutions, p and p. The reigning popularity of console games used HDTV-capable resolutions as a big selling point, so most games were designed to hit the same benchmarks.

The big ticket price was worth it for longtime builders, though, with boot and game loading speeds seeing a huge jump. I bought an SSD around and still remember the boot time blowing my ass off. They quickly became one of the most vital PC upgrades. Time's arrow. The winner didn't matter much to PC gamers though, since disc drives shortly became unnecessary.

Digital distribution for all types of media, better internet, and cheaper and faster storage left disc drives to the seriously stubborn, though with strict data caps from some ISPs and the saturation and acceptance of online-authentication DRM via launchers, I don't blame anyone for holding on tight. As all old tech does: like garbage! The best chassis were simple black boxes, though the chunky Gamer Aesthetic was still doing its thing, adding angles and curves and garish colors where they didn't belong.

LED lighting was a bit more of a luxury, though simpler mono-color lights were fairly common, especially around case buttons. Nothing from was much more offensive than the gross cases you see around these days, though things were a bit more ubiquitously obelisk adjacent. Dust was created to collect on these suckers.

At stores—how quaint—but not as often. After the release of The Orange Box in '07, Steam was my primary destination, and it was becoming the place to buy games for more PC gamers year after year. Sales, baby. Steam Sales were a different beast back then. Games didn't just get steady, flat discounts. Limited-time sales reduced games by up to percent. Steam sales were a revelation for kids like me, who had next to nothing to spare on games. Although folks like Stardock tried , no other company had the infrastructure, library, renown, and wild pricing to take Steam on, and so it became embedded into PC gaming culture in the west.

A few familiar names were picking up speed, though. Cheap bundles full of great games accelerated the growth of Steam libraries and renown among participating indie devs. According to SteamSpy , games came out on Steam in In , Steam farted out that many games every two weeks with games released this year so far. Steam was itty-bitty, even if it felt huge. The peak concurrent users on Dec 26 was 2,, Today, Steam often peaks around 16 million concurrent users.

That's around seven times the peak. Steam was the big one, though Stardock Ashes of the Singularity, Galactic Civilizations had a go with their own launcher Impulse , which arrived in June A lack of feature parity with Steam and the sneaky insertion of Stardock's desktop organizer Fences into the Impulse installer didn't help it win over the masses. GameStop bought out and rebranded the app in , shuttering it a few years later.

The next launcher to arrive would be Uplay's primordial form in early I'll never forget the first time a launcher launched a launcher. So, in there was roughly one major launcher. Compare that today's plus. Games for Windows Live made our lives miserable, though it wasn't exactly a launcher, more of an arbitrary overlay and DRM hybrid that forced you into the Xbox Live ecosystem.

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