Defcon game authentication code generator


















Search Advanced search. Defcon Authentication Key: Unknown??????? For some reason now, I can't seem to connect to any game servers now and its saying at the bottom, Authentication Key Unknown. What is this problem, how do I fix it, and how can I prevent it from happening again?

If yes and you still have a problem after that, then: What version of Windows are you using? Steam or non-Steam version of Defcon? Full or demo version of Defcon? Has your network set-up changed recently? Describe your local network i. When you installed Defcon did it initially work? What has changed since Defcon last worked? Post by xander » Thu Dec 17, am The unknown authentication status means that you are not connecting to the metaserver.

Simplifying your search will return more results from the database. The word 'serial' in warez context means a unique number which identifies the license of the software as being valid. All retail software uses a serial number or key of some form, and the installation often requires the user to enter a valid serial number to proceed.

A serial can also be referred to as a 'CD Key'. When you search for 'defcon serial' for example, you may find the word 'serial' amongst the results. This usually means your warez download includes a serial number. All rights reserved. Favorite Answer.

Best answer first. The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the 'big boards' that visually represented thermonuclear war in films such as Dr. Strangelove , Fail-Safe , and especially WarGames.

The game has been available by download since September through Introversion's web store and Steam. On 5 April , publisher Encore announced they would be publishing the game in the United States, and had ordered an initial 50, copies of the game for retail.

Players are given a s vector graphics computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions megadeaths while players try their hand at annihilating their opponents.

In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered , Survivor gain 1 point per million survivors in the player's territory or Genocide gain 1 point for each megadeath caused ; though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts.

Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. There is also an 'Office' mode of play in which the game is permanently real-timed and can be minimised to run in the background of other computer activities, allowing the player to check in only when important events take place, and only for so long as it is necessary to modify the standing orders of each of the player's assets.

The game offers six territories that may be selected by a player or assigned to an AI opponent. DEFCON is a streamlined real-time strategy game, with no unit production except for automatic fighter regeneration , resource collection, or technology tree upgrades.

Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely. Each upgrade in alert level brings more possibilities. Once this occurs, a victory countdown begins 45 game minutes by default and the final score is announced when this countdown runs out.



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