Save as guest. Average Bench: 4. Based on 11, user benchmarks. This isn't a great result which indicates that there are much faster alternatives on the comparison list. Strengths Avg.
Locally-deformable PRT Bat 5. NBody particle system Galaxy 4. This is an extremely narrow range which indicates that the AMD Radeon HD performs superbly consistently under varying real world conditions. Weaknesses Avg. High dynamic range lighting Teapot 6.
Parallax occlusion mapping Stones 4. Average Bench Based on 11, samples. Rank 4. USA-User, 1 day ago. Radeon HD ITA-User, 1 day ago. TUR-User, 1 day ago. DEU-User, 23 hrs ago. AUS-User, 14 hrs ago. DNK-User, 11 hrs ago. DEU-User, 1 day ago. Popular Cards Based on statistics from 11, user benchmarks. Hide stale prices. Tree trunk. Battle cruiser. Disqualified System: bin bin. Bench your build Size up your PC in less than a minute.
How it works - Download and run UserBenchMark. Group Test Results Best user rated - User sentiment trumps benchmarks for this comparison. What about Eyefinity? Is the Radeon HD a viable option for a low-budget triple monitor setup?
We wanted to try three 17" x monitors, but as we mentioned, our sample did not have the requisite DisplayPort that'd be needed to enable Eyefinity-based display configurations. To get a rough idea of what triple-monitor performance might look like, we used two monitors, yielding a x desktop resolution.
This is extremely close to the x resolution we'd get from three 17" displays. Eyefinity might viable for desktop productivity, but our results suggest that gaming might be a stretch on a mainstream card like the Radeon HD Perhaps low-quality settings would be more attainable.
But at that point, we'd rather experience a demanding title's recommended image quality options versus toning everything down to get playable frame rates at higher resolutions. Eyefinity is a great feature, but truly taking advantage of it means buying a powerful-enough GPU. Overclocking: By increasing the frequency of the videocard's memory and GPU, we can make the videocard increase its calculation clock cycles per second.
It sounds hard, but it really can be done in less than a few minutes. Example: If your card runs at MHz which is pretty common these days then I suggest you don't increase the frequency any higher than 30 to 50 MHz. More advanced users push the frequency often way higher.
Usually when your 3D graphics start to show artifacts such as white dots "snow" , you should back down MHz and leave it at that. Usually when you are overclocking too hard, it'll start to show artifacts, empty polygons or it will even freeze. Carefully find that limit and then back down at least 20 MHz from the moment you notice an artifact.
Look carefully and observe well.
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